Hard Drop Sequel: After the Storm First Draft complete!

Dear readers –

On a quick, more personal note, some great news today on the writing front: following a hiatus of some length, the sequel to Hard Drop, working title After the Storm, is now complete.

This does not mean that the title is available for pre-order just yet, but it does mean that more Hard Drop is not too far away. Stay tuned for updates on the edit and polishing process, and I look forward to continuing the story with you soon!

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Hard Drop Milestone: 100 Goodreads ratings!

Hard Drop, the first title in the soon-to-be-expanded series about Tyco Hale and the OTL, has reached a major milestone: as of today, it has been rated 100 times on Goodreads.

It is a proud and humbling moment, and a good time to say thank you to everyone who has read the book since it was published almost two years ago: so, thank you to all, and I am looking forward to continuing the story shortly with the next novel, After the Storm!

In the meantime, Hard Drop can be found exclusively on Amazon.

Battlefield Science: 3D-printed supplies

Word is that the US military is walking on 3D printing technologies for use on the battlefield…to print food for its soldiers.

It sounds like the technology in question has already been tested and proven in the civilian context, but that the military is working on adapting and customizing the same technology for battlefield use.

While 3D printing food has implications for all kinds of innovation, not least down the road as a survival technology, e.g. enabling distressed soldiers or civilians to harvest edible supplies in their environment and have the machine produce complex foodstuffs from them (once sufficient miniaturization advancements have been performed), the current applications are most interesting for supply chain innovations and cost savings here and now. After all, if it’s possible to provide a group of soldiers in the field the same basic ingredients in bulk and rely on their machine to churn out the necessary supplies (with water added, presumably), it saves all the effort and cost of shipping processed, individualized food halfway around the world to sustain an army.

Following the old adage that an army marches on its stomach, this is nothing short of revolutionary. If portable, sturdy 3D printing of food is achieved, it allows units to become fully self-sustaining, packs potentially lighter (as water makes up most of the weight in food), supply chains shorter, and costs exponentially lower. It adds new meaning to the concept of lightweight, high-speed, sustainable warfare.

And the craziest thing? The technology is (almost) already here.

Celebrate the weekend with on-sale Hard Drop!

That’s right, after a short absence dedicated to writing the Hard Drop sequel, I have returned to announce a SALE: through the weekend, get Hard Drop at up to 2/3 off!

As ever, reach out and get in touch, either here or at @vandervaartwill for more Hard Drop.

Sci-Fi Inspirations: Halo

For anyone who has read Hard Drop, it will be pretty darn clear that I’m a Halo fan. Not, mind you, in a ‘best FPS shooter/sci fi franchise ever OMG’-kind of way, but in the sense that I appreciate its engaging, simple-but-dynamic gameplay and storytelling.

More than any other game or franchise, Halo manages at once to be everything to everyone – at once qualifying as a simple, entry-level military-style shooter and as an intense, bullet hell cooperative or multiplayer experience, able to satisfy ‘real’ gamers (by which I mean FPS gamers with talent and fast-twitch reactions, of which I am not one), a blockbuster, deep-lore franchise with spin-off novels and a simple, stereotypical cheeseburger buddy action movie replete with absurdly over-the-top characters (Sergeant Johnson, anyone?) and meme-ready one-liners.

It would be difficult to argue that the series is market-leading for the realism of its gameplay (Call of Duty might take those honors), the intricacy of its weapons systems (Borderlands or perhaps Bioshock), the diversity of attacks possible (Bulletstorm), the depth of its lore (Skyrim, Bioshock, again, Assassin’s Creed), or even the uniqueness of its characters (although it is hard to resist the ultimate strong, silent appeal of Master Chief), but at the same time it is impossible (or at least foolhardy) to deny the appeal of the total package. Admittedly, several of the above-mentioned ‘market-leading’ games are sandbox-style, sprawling, build-your-own-adventure games, and so not directly comparable to Halo – but then, that’s the point. It’s difficult to imagine Halo as anything more than what it is: a very nearly on-rails shooter with a few easter eggs (ammo, weapons) if you turn that extra corner. And yet, that doesn’t matter one iota: the whole thing, put together, is so damn fun that it’s impossible to complain.

What Halo does, in my opinion, better than anyone else is provide solid, unquestionably appealing ingredients which players can then apply in any number of ways to great effect, unlocking a cotton candy veneer of wish fulfillment in the storyline. The systems of other games, including Call of Duty, require greater buy-in, or owe greater debts to realism, or else require the framework of the story to intrude on the gameplay experience (e.g. Assassin’s Creed or Bulletstorm, where you are never able to forget the game dynamics completely), but Halo is the ultimate in what you see is what you get.

The result is an impressive, blockbuster franchise that shows no sign of slowing down. Every new game adds a slightly new dynamic, tweaks leveling, adds new weapons or enemies, but the underlying concept – the user-enabling, all-purpose combat platform – remains cheerfully, gleefully the same. It is this unrepentantly happy approach to science fiction, combat, and story that I have tried to incorporate in my writing – and I am pleased to see, from a number of my reviews, that I have succeeded in doing so.

Back on Prime (and it feels so good!)

As of midnight PST, Hard Drop is once again exclusively available via KDP Select!

This means it is available for FREE to all Kindle Prime customers (as a borrow via the Kindle Online Lending Library), as well as opening a number of other perks. Keep a keen eye out for sales and, as always, watch this space for news on the sequel (coming soon!).

Old Fool’s Errand on Nook! (Hard Drop & OFE coming to Kobo within 24 hours)

Old Fool’s Errand is now out for the Nook – find it here! Kobo editions of both Hard Drop (Amazon and Nook) and Old Fool’s Errand (Amazon) are processing and should be up within 24 hours.

It is a pleasure to bring both works to these new platforms, and it’s exciting to have the opportunity to connect with new readers. And, as ever, feel free to reach out, either here or at vandervaartwill on twitter!