Hard Drop Sequel: After the Storm First Draft complete!

Dear readers –

On a quick, more personal note, some great news today on the writing front: following a hiatus of some length, the sequel to Hard Drop, working title After the Storm, is now complete.

This does not mean that the title is available for pre-order just yet, but it does mean that more Hard Drop is not too far away. Stay tuned for updates on the edit and polishing process, and I look forward to continuing the story with you soon!

Hard Drop Milestone: 100 Goodreads ratings!

Hard Drop, the first title in the soon-to-be-expanded series about Tyco Hale and the OTL, has reached a major milestone: as of today, it has been rated 100 times on Goodreads.

It is a proud and humbling moment, and a good time to say thank you to everyone who has read the book since it was published almost two years ago: so, thank you to all, and I am looking forward to continuing the story shortly with the next novel, After the Storm!

In the meantime, Hard Drop can be found exclusively on Amazon.

Battlefield Science?: Internet-linked telepathy

In an absurdly sci-fi development, researchers at the University of Washington have managed – in very limited fashion, with somewhat modest results – to send a brain signal from one person to another, using the internet to convey the sender’s thoughts.

While it is obviously early days with this technology – a 25%-83% accuracy rate is hardly conclusive per se – this is still very exciting, because it suggests that the realm of telepathy (albeit internet-delivered telepathy) may not be quite so far-fetched. That having been said, the current result is very much like the first word of a language yet to be developed – before this can become useful, an entirely new lexicon of brain usage and translation signals will need to developed.

At the same time, the battlefield implications of a thoroughly useful, consistent, soundless link can probably not be overstated – a unit, reacting in real time as a single, coherent, flexible entity could be a very powerful thing, and would be much harder to ambush.

Unless, of course, they lost reception mid-firefight.

Celebrate the weekend with on-sale Hard Drop!

That’s right, after a short absence dedicated to writing the Hard Drop sequel, I have returned to announce a SALE: through the weekend, get Hard Drop at up to 2/3 off!

As ever, reach out and get in touch, either here or at @vandervaartwill for more Hard Drop.

Battlefield Science: Instant Wound Clotting

In tech and medicine news today, a new solution for stopping bullet wounds on the battlefield has been announced: XStat, a rapidly expanding sponge that fills the wound and stops bleeding, could stop bleeding, accelerate healing, and save lives on the battlefield.

This is only the latest in a series of recent battlefield innovations which are accelerating the advent of futuristic battlefield scenarios, from AI to Virtual Reality Overlays to killer robots and mechanization. But of all of those updates, this is the first I’ve seen which creates the opportunity to save lives – instead of providing more efficient means of taking them.

Sci-Fi Inspirations: Halo

For anyone who has read Hard Drop, it will be pretty darn clear that I’m a Halo fan. Not, mind you, in a ‘best FPS shooter/sci fi franchise ever OMG’-kind of way, but in the sense that I appreciate its engaging, simple-but-dynamic gameplay and storytelling.

More than any other game or franchise, Halo manages at once to be everything to everyone – at once qualifying as a simple, entry-level military-style shooter and as an intense, bullet hell cooperative or multiplayer experience, able to satisfy ‘real’ gamers (by which I mean FPS gamers with talent and fast-twitch reactions, of which I am not one), a blockbuster, deep-lore franchise with spin-off novels and a simple, stereotypical cheeseburger buddy action movie replete with absurdly over-the-top characters (Sergeant Johnson, anyone?) and meme-ready one-liners.

It would be difficult to argue that the series is market-leading for the realism of its gameplay (Call of Duty might take those honors), the intricacy of its weapons systems (Borderlands or perhaps Bioshock), the diversity of attacks possible (Bulletstorm), the depth of its lore (Skyrim, Bioshock, again, Assassin’s Creed), or even the uniqueness of its characters (although it is hard to resist the ultimate strong, silent appeal of Master Chief), but at the same time it is impossible (or at least foolhardy) to deny the appeal of the total package. Admittedly, several of the above-mentioned ‘market-leading’ games are sandbox-style, sprawling, build-your-own-adventure games, and so not directly comparable to Halo – but then, that’s the point. It’s difficult to imagine Halo as anything more than what it is: a very nearly on-rails shooter with a few easter eggs (ammo, weapons) if you turn that extra corner. And yet, that doesn’t matter one iota: the whole thing, put together, is so damn fun that it’s impossible to complain.

What Halo does, in my opinion, better than anyone else is provide solid, unquestionably appealing ingredients which players can then apply in any number of ways to great effect, unlocking a cotton candy veneer of wish fulfillment in the storyline. The systems of other games, including Call of Duty, require greater buy-in, or owe greater debts to realism, or else require the framework of the story to intrude on the gameplay experience (e.g. Assassin’s Creed or Bulletstorm, where you are never able to forget the game dynamics completely), but Halo is the ultimate in what you see is what you get.

The result is an impressive, blockbuster franchise that shows no sign of slowing down. Every new game adds a slightly new dynamic, tweaks leveling, adds new weapons or enemies, but the underlying concept – the user-enabling, all-purpose combat platform – remains cheerfully, gleefully the same. It is this unrepentantly happy approach to science fiction, combat, and story that I have tried to incorporate in my writing – and I am pleased to see, from a number of my reviews, that I have succeeded in doing so.

Did Amtrak just find the answer to Space/Time travel?

I was as blown away as anyone by the speed of Amtrak’s response in creating its writer residency program. The quick turn of events, from a quick retweet to a full-blown shot in the arm for the image and relevance of the ailing service, was yet another example of how powerful the internet and social media truly is.

However, that story is well-told and, frankly, boring.

What is interesting about the Amtrak story is that it has allowed the company to take what has typically been seen as a drawback to its service (namely the time required to travel from one place to the next) and turn it into a benefit. It has enabled writers to drop out, plug in, enjoy the scenery – and go to work. And that, for the right person, can be a powerful thing.

Being a sci-fi enthusiast, I immediately thought of the next step – the possible implications for space travel. Space is vast, as has often been said as well, and we are typically used to regarding this as a massive drawback. And, truth be told, it very likely is an obstacle that we may never learn to overcome.

But, just for a second, imagine a universe in which we do travel between the stars. In this world, science fiction has typically employed one of two conceits to overcome the time gap: the first, faster-than-light travel, decreases the time between two points though wormholes, warp drives, or other bending of space. The second, cryostasis, requires freezing the human body in time to offset the aging process as the vessel travels within the constraints of current ability and physics.

But perhaps, inspired by Amtrak, there is a third option: maybe it is possible that, instead of avoiding or attempting to overcome the time barrier of the journey, humanity instead embraces and celebrates it? In the aftermath of digital age, where artistic, scientific, or any other works might not require massive storage, or heavy materials for their creation, might not the long voyages in space offer potential to think, to collaborate, to produce and to refine? Might we not achieve our greatest masterworks while in limbo, waiting to begin our future on a foreign world?

Maybe, as Amtrak is currently suggesting, a little extra time between points isn’t such a bad thing after all.