Sci-Fi Inspirations: Halo

For anyone who has read Hard Drop, it will be pretty darn clear that I’m a Halo fan. Not, mind you, in a ‘best FPS shooter/sci fi franchise ever OMG’-kind of way, but in the sense that I appreciate its engaging, simple-but-dynamic gameplay and storytelling.

More than any other game or franchise, Halo manages at once to be everything to everyone – at once qualifying as a simple, entry-level military-style shooter and as an intense, bullet hell cooperative or multiplayer experience, able to satisfy ‘real’ gamers (by which I mean FPS gamers with talent and fast-twitch reactions, of which I am not one), a blockbuster, deep-lore franchise with spin-off novels and a simple, stereotypical cheeseburger buddy action movie replete with absurdly over-the-top characters (Sergeant Johnson, anyone?) and meme-ready one-liners.

It would be difficult to argue that the series is market-leading for the realism of its gameplay (Call of Duty might take those honors), the intricacy of its weapons systems (Borderlands or perhaps Bioshock), the diversity of attacks possible (Bulletstorm), the depth of its lore (Skyrim, Bioshock, again, Assassin’s Creed), or even the uniqueness of its characters (although it is hard to resist the ultimate strong, silent appeal of Master Chief), but at the same time it is impossible (or at least foolhardy) to deny the appeal of the total package. Admittedly, several of the above-mentioned ‘market-leading’ games are sandbox-style, sprawling, build-your-own-adventure games, and so not directly comparable to Halo – but then, that’s the point. It’s difficult to imagine Halo as anything more than what it is: a very nearly on-rails shooter with a few easter eggs (ammo, weapons) if you turn that extra corner. And yet, that doesn’t matter one iota: the whole thing, put together, is so damn fun that it’s impossible to complain.

What Halo does, in my opinion, better than anyone else is provide solid, unquestionably appealing ingredients which players can then apply in any number of ways to great effect, unlocking a cotton candy veneer of wish fulfillment in the storyline. The systems of other games, including Call of Duty, require greater buy-in, or owe greater debts to realism, or else require the framework of the story to intrude on the gameplay experience (e.g. Assassin’s Creed or Bulletstorm, where you are never able to forget the game dynamics completely), but Halo is the ultimate in what you see is what you get.

The result is an impressive, blockbuster franchise that shows no sign of slowing down. Every new game adds a slightly new dynamic, tweaks leveling, adds new weapons or enemies, but the underlying concept – the user-enabling, all-purpose combat platform – remains cheerfully, gleefully the same. It is this unrepentantly happy approach to science fiction, combat, and story that I have tried to incorporate in my writing – and I am pleased to see, from a number of my reviews, that I have succeeded in doing so.


Why SciFi Matters (#1): Bringing Science Home

Statistics are tricky things, in particular statistics based on survey interpretations, and without meaning to jump too hard onto this bandwagon, I have to admit I was floored and embarrassed by the recent finding that suggests 25% of Americans think the Sun revolves around the Earth.

This is pathetic, not just because it suggests that a quarter of the country is scientifically stuck in the time of Galileo (or before it), but also because of the sheer, willful ignorance that is required to support this view. You would literally have to be blind to avoid the various depictions of our solar system with the sun at its center these days. You would have to studiously avoid all manner of educational websites, textbooks, science texts, or even cartoon illustrations to believe otherwise.

On the one hand, I want to believe this was confusion, a rigged survey, a wording issue, but even that is hard to defend, because this isn’t a tricky question (not something like ‘How many moons does Saturn have?’ or ‘Why is Pluto not considered a planet?’). This is a basic, fundamental concept, a logical extension of gravity, and a building block for vital, larger ideas such as galaxies, space exploration, and the potential for life on other planets. It is perhaps the fundamental relationship that dictates how we view the universe and our place in it. And 25% of Americans, a country that likes to consider itself at the forefront of research and development (although we have, for essentially our entire existence, imported science and tech advancement instead of growing it at home), have this basic, critical concept embarrassingly wrong. In other words, as far as space is concerned, they don’t even make it past page 1.

Even worse, despite the checkered history of scientific concepts in media (from Journey to the Center of the Earth to Armageddon to The Core to 2012, with dozens of issues in between), this is not a question it has gotten wrong. Anyone who has watched Danny Boyle’s 2/3 brilliant movie Sunshine will not be in any doubt as to where the sun belongs in our system. Nor do any of the planets in Halo, or Star Wars, or Star Trek (as far as I know) have suns revolving around them. Even Doctor Who, a show often noted for its fantastical elements or departures from scientific accuracy, does not violate this principle.

I suspect this phenomenon is a growing one, in America in particular, and is a function of a whole generation of students who have managed to pick up only a modicum of science, perhaps even actively avoiding it in their university studies, and have then coasted on into the warm embrace of sitcoms and Sportscenter (not that there is anything particularly wrong with either, but you’re not going to hear about gravity or space in a meaningful way on them).

And yet, this is exactly why science fiction matters: because it allows people who would never otherwise consider scientific principles to encounter, absorb, and digest them. And willingly, at that! Granted, scifi is not always accurate (Sunshine has a whole host of problems, as do all of the above-mentioned films), but in general, the more extravagant the departure from reality, the more likely the audience leaves the theater googling ‘Can the sun really go out?’ (or if phasers are technologically possible, or lightsabers, or sonic screwdrivers). And that, in itself, is no bad thing.

In short: science matters, basic scientific facts matter, and scientific advancement matters – for us, for how we see ourselves, for how we approach our world, and yes, for our long-term survival potential. However, the rise (or persistence) of willful, apathetic ignorance creates a real barrier to social advancement. Science fiction offers a very powerful tool for smashing through that barrier, and we should embrace it as such.